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UI Game Design & Concept Development

Project type

UI design

As part of the UI department for the video game Captis Crystal, I contributed to the design and conceptualization of the game’s menu interface and interactive buttons. My role involved creating visually cohesive, user-friendly UI elements that aligned with the game’s fantasy-adventure aesthetic and enhanced the overall player experience.

Key contributions included:

Designing menu layouts and navigation structure for intuitive player flow

Creating button designs with responsive states (hover, pressed, inactive)

Collaborating with the art and game design teams to ensure stylistic consistency and functionality

Supporting iteration and feedback processes to refine visual clarity and usability

This project allowed me to apply both creative and technical skills in UI design, balancing visual storytelling with gameplay functionality in a collaborative production environment.

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